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Friday, June 20, 2008

"Get everyone talking. Get everyone shouting." tweet this send to google buzz

Live blogging: Media Futures Conference 2008. Track 1: Skills in the innovation process—Research, Design, Development, facilitated by Andy Hobsbawm.

Ian Worley: monotone waffle of some sort or other, banalities about research. Or, rather, bad presentation skills? Later edit: Research is a technique for creating a gut feeling. Cool phrase, but is there any truth to it, as well?

David Lipkin: Cool design insights from the creators of TED's website:

* [Design] is about throwing out a bunch of ideas... getting rid of some as users don't like them, adding some advanced functionalities. A better approach than going for the the lower common denominator: deliver a chunk of work, test it, iterate, deliver, test, iterate.

* Ideation stage: brainstorming, paper sketching, interaction modeling, rapid prototyping.

* Design stage outcomes: prototypes of increasing fidelity OR different ways of working.

Matt Biddulph of Dopplr fame, and then some, recommends agile processes.

* Good developers with no process will crawl and fight to finish a project if their legs are cut off, bad developers will accomplish very little even if you give them the best process.

* Sculpting, not painting... Information-focused... Developers are your information riders.

* The kind of voice that permeates the product should go through all the functions. The Flickr designer can still tell what sounds Flickr and what not... Flickr seems to him a great example of a flowing application. The team at Flickr still is 26-28 people, and they kept the original model where each of them can publish a version of the site at any point throughout the day. So the voice has to be there, with them.

* A shared understanding, a cross-disciplinary team.

* Small teams. Small rooms. Get everyone talking. Get everyone shouting.

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